![]() ![]() Adding the same crit multiplier, we get 24 600 + 0.5 x 24 600 = 36 900 total dmg. When we add the crit factor (let's take best case scenario, but at default 50% increase value) - 30 400 + 0.5 x 30 400 = 45 600 total. For example, let's take it firstly at the low amounts of 1000 Atk:Įlhain: 1000 x 30.4 equals 30 400. And another factor that just increases the difference, is the pure Atk value itself - again the concept of multiplication. This one little fact leads to a plethora of differences and consequences - first of all, we aren't even counting the crit factor which just increases the difference furthermore - this is multiplication, after all. ![]() This means that in ONE ability rotation, Elhain's gonna dish out 5.8 Atk more damage. Overall, it's 4 Atk + 12 x 2.2 Atk which means 4 + 26.4 = 30.4 Atk in her two AoE abilities. Her Valley of Death strikes all enemies twice so it's 2 x 4 x 2.2. Kael's Acid Rain strikes once all enemies so 4 x 4.65 Atk, then we have 4 x 1.5 on Disintegrate so this means 18.6 + 6 = 24.6 Atk in his 2 AoE abilities.Įlhain's Lightning Arrow strikes once and then all enemies so it's 4 Atk + 4 x 2.2 Atk. Lightning Arrow - initial shot formula - 4 Atk, all enemies formula - 2.2 Atk Valley of Death - 2.2 Atk. I head to raidguide, and I see this:Īcid Rain - dmg formula - 4.65 Atk Disintegrate - 1.5 Atk So, it was only now that the enlightenment came to me and I remembered that there should be damage scalings for each ability. So, for over a week or something, this observation has been lingering me - my Kael lacks damage compared to Elhain. ![]() I know this has been discussed countless times so far, and I'm sorry, but I don't think anyone brought up real math and stats to support their thoughts like I will. ![]()
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