The openness of hIs scenario is likely designed to make the player experience the world through Leonard's eyes, who's never stepped out of his homeland. In fact, very reminiscent of Lute's scenario in SaGa Frontier, Leonard can easily reach the final boss within a short time of starting his story. Leonard's scenario offers the most freedom and events out of the four available scenarios. Once her first chapter is completed, there is more freedom to explore and do events. The first chapter of Urpina's scenario starts much like a regular RPG, with Urpina having a set goal to complete. Notably the game has a heavier focus to its worldbuilding and characters, making it reminiscent of SaGa Frontier 2 and its scenario system. There are no dungeons as in properly, since the world acts as a sort of giant dungeon the player must explore to progress. The progression in this game largely resembles the one of the "Romancing" series of games as the player is encouraged to interact with their sorroundings in order to find possible quests and ways of progressing with the main story. Unlike previous games, all characters share a singular technique gauge, which in turn largely grants all encounters a strategical focus unlike previous entries. Unlike most entries, the gameplay revolves around manipulating the turn order of everyone present in a battle in order to aim for an United Attack, which upon a performance will grant the player a reduction to another of the main components of the battle system: the BP or battle points.
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